OZONE: THE INFRASTRUCTURE FOR THE NEXT VERSION OF THE INTERNET (THE METAVERSE)
22/06/2024 (09:42)
If cryptocurrency is the future of money then spatial computing is the future of the internet. How close we are to this next version of the internet remains a question for product builders to answer by solving major problems that challenge this vision of a 3D version of the internet to be realized. While many web3 projects are building a corporate metaverse and selling land for people to build on it, the future of the metaverse will be both personal (Individual website in the form of 3D) and corporate (A business website like e-commerce). To enable the future to become a present reality, a new 3D engine that powers the next wave of the internet as a 3D virtual world is required.
- THE PROBLEM
The current game engines are not sufficient to build the future of the internet which is the metaverse. The common problems that have been the roadblocks to this new iteration of the internet are;
1. Development
Lack of easy-to-use web3 studios or a no-code platform for a layman to build a virtual world. Building a virtual world is code intensive which only allows developers to be the major builders of this world. Major cooperate metaverse like Sandbox, Decentraland, and Pavia are building a no-code studio for land owners in their respective virtual worlds to develop their land.
2. Storage
Currently, hardware is required to enter the metaverse. The need for extensive GPU and space to download the virtual world before it can be accessible is a major roadblock that most web3 metaverse projects are witnessing. A cloud service dedicated to hosting virtual worlds will remove the need for extensive storage.
3. Accessibility
Virtual worlds are only accessible on a few devices which are headsets and computers with extensive graphics cards. The inability of users across different devices to access virtual worlds is a major restriction to this next wave of the internet.
THE SOLUTION: OZONE AS THE INFRASTRUCTURE OF THE 3D WEB.
Ozone is a full Infrastructure and game engine for the 3D decentralized metaverse. A spatial cloud projects that resolve the major problem of building virtual worlds. Beyond a no-code studio, Ozone is leading as a pioneer in making the development of the virtual worlds easy for both developers and low-end users. Also, Ozone removes the major constraint of extensive storage requirements and resolves the problem of accessibility by making the virtual world accessible across different devices.
- THE PRODUCT
1. Ozone Cloud Infrastructure
Mostly, after building a virtual world on a gaming engine, the developers oversee the hosting and deployment of their projects on their own. Ozone acts as the AWS of the metaverse ensuring that the deployment of virtual is easy and accessible across different devices. Every world on Ozone is a simple native webpage but with a 3D metaverse user interface ushering the future of the internet.
Ozone engine is the background and infrastructure that provides the building of the virtual world with an efficient rendering capability without leaving out the hosting for the team to handle. Almost everyone can own a virtual world.
2. Ozone Studio and SDK
While the engine sits as the core infrastructure, the studio makes building a virtual world a seamless experience with its no-code interface, especially for low-end users. With a pre-built custom template and a drag-and-drop feature, building a virtual world is getting easier. For high-end users who want to develop AAA games and more advanced worlds, the SDK provides the needed tools to develop robust projects on Ozone.
Build - Deploy - Host - Publish.
An all-in-one platform that enables the building of the next version of the internet.
3. Ozone Marketplace
To build the creator economy, everyone should be able to create, buy, and sell their virtual products which can be used in building virtual worlds. Ozone marketplace is a place where creators can design different objects that can be sold and used in the virtual worlds. A full scale of this creator economy will be an instance where a virtual world would have been built by creators and can be sold to those who need it as a custom template. The true ownership of digital assets will be opened through the marketplace.
- $OZONE TOKEN
The native token that powers the Ozone ecosystem is its native token with varieties of utility attached to it. The usefulness of the token includes buying and selling on the marketplace as the marketplace native currency, a payment option for ozone services, and also providing a simple web3 infrastructure that any builder can add to their metaverse with a simple checkmark to receive payments and for transactions in their respective virtual worlds. Lastly, staking and DAO governance will be enabled via the OZONE TOKEN.
- THE TEAM
Well-experienced set of people who have worked with major pioneers and companies in the 3D world and game engines. The team cut across past workers of Disney, Oracle, and advisors who are industry leaders including
the former VP of VR/AR at Unity, and lots more.
- PRODUCT REVIEW
As a spatial cloud infrastructure for building the next version of the Internet which resolves the issues of developing virtual worlds and the need for extensive storage and download on higher devices that limit accessibility, Ozone is demonstrating capability to lead the next version of the Internet.
However, the iteration of the products needs further enhancement for characters in the virtual worlds to understand gestures and interact with properties placed in the virtual worlds just like how humans interact with the components in the physical worlds. Another bottleneck that serve as hinderance to mainstream adoption of the product is how to onboard builders to
start using the Ozone engine and move from the popular game engines that they've been using. This is a major problem of most metaverse projects.
Beyond its engine and studio, the inclusion of the marketplace for a creator economy that is interoperable can open the gateway to the full adoption of the metaverse technology as the future of the Internet.
Read more here:
THE SPATIAL COMPUTING CLOUD | White Paper (gitbook.io)
Disclaimer: This article is just for educational purpose alone to spotlight products in web3. It does not serve as a content for making financial decisions. If you have a product that you want us to review, you can reach out to us through mail or open a ticket on discord.
Damilare Alabi
Damilare Alabi is a project and product manager with a deep research interest, overseeing the delivery of good products that satisfy the users cravings and creating a marketing channel to reach the target audience.
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